
Overkill 3 looks great: developer Craneballs describes it as having "console quality aspirations," and while that's a bit of an exaggeration you can certainly see what they were aiming for. As the game goes on, enemies and weapons become more powerful until the player is battling tank-like armored robots and flying drones. These mostly take place at transition points between levels. There are also periodic sequences of slow-mo action in which the character must dodge enemy sniper fire and land precise shots to take out powerful enemies. At times, the character will take over a weapon emplacement, which leads to short scenes of more traditional gallery-shooter play. During the battles, the player accumulates currency which can be used to buy minor upgrades to weapons and armor. The player chooses a mission, then progresses through a series of firefights, popping out to blast enemies, then ducking back into cover and reloading. The basicsĪt its heart, Overkill 3 is a well-executed but conventional shooter. This kind of gameplay is familiar on consoles or PC, but is rarer in mobile shooters. Overkill 3 breaks from this tradition by introducing a cover-and-shoot mechanic that makes play a little more complex the player must choose when to shoot and when to take cover. The Overkill series has traditionally focused on gallery-style shooting, featuring a static protagonist who guns down swarms of enemies as they appear.

Softonic review Overkill 3 breaks with tradition
